|
DX11 SET LIMB SHADER TECHNIQUE
Sets the shader technique used by the specified limb.
DX11 SET LIMB SHADER TECHNIQUE limb, technique, [pass]
limb Dword The limb for which to set the given shader technique.
technique Dword The shader technique to set for the specified limb.
[Optional] pass Dword You can achieve multi-pass shading by chaining multiple shader techniques together for a single object / limb. This signifies the pass id to set the given shader technique to.
This function does not return a value.
LIMB Functions Menu
DX11 Function Categories
|