DX11 SET LIMB SHADER TECHNIQUE

Sets the shader technique used by the specified limb.

  Syntax
DX11 SET LIMB SHADER TECHNIQUE limb, technique, [pass]
  Parameters
limb
Dword
The limb for which to set the given shader technique.
technique
Dword
The shader technique to set for the specified limb.
[Optional] pass
Dword
You can achieve multi-pass shading by chaining multiple shader techniques together for a single object / limb. This signifies the pass id to set the given shader technique to.

  Returns

This function does not return a value.

  See also

LIMB Functions Menu
DX11 Function Categories